# Copyright (c) 2005 Nokia Corporation # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import appuifw from graphics import * import e32 from key_codes import * class Keyboard(object): def __init__(self,onevent=lambda:None): self._keyboard_state={} self._downs={} self._onevent=onevent def handle_event(self,event): if event['type'] == appuifw.EEventKeyDown: code=event['scancode'] if not self.is_down(code): self._downs[code]=self._downs.get(code,0)+1 self._keyboard_state[code]=1 elif event['type'] == appuifw.EEventKeyUp: self._keyboard_state[event['scancode']]=0 self._onevent() def is_down(self,scancode): return self._keyboard_state.get(scancode,0) def pressed(self,scancode): if self._downs.get(scancode,0): self._downs[scancode]-=1 return True return False keyboard=Keyboard() appuifw.app.screen='full' img=None def handle_redraw(rect): if img: canvas.blit(img) appuifw.app.body=canvas=appuifw.Canvas( event_callback=keyboard.handle_event, redraw_callback=handle_redraw) img=Image.new(canvas.size) running=1 def quit(): global running running=0 appuifw.app.exit_key_handler=quit location=[img.size[0]/2,img.size[1]/2] speed=[0.,0.] blobsize=16 xs,ys=img.size[0]-blobsize,img.size[1]-blobsize gravity=0.03 acceleration=0.05 import time start_time=time.clock() n_frames=0 # To speed things up, we prerender the text. labeltext=u'Use arrows to move ball' textrect=img.measure_text(labeltext, font='normal')[0] text_img=Image.new((textrect[2]-textrect[0],textrect[3]-textrect[1])) text_img.clear(0) text_img.text((-textrect[0],-textrect[1]),labeltext,fill=0xffffff,font='normal') while running: img.clear(0) img.blit(text_img, (0,0)) img.point((location[0]+blobsize/2,location[1]+blobsize/2), 0x00ff00,width=blobsize) handle_redraw(()) e32.ao_yield() speed[0]*=0.999 speed[1]*=0.999 speed[1]+=gravity location[0]+=speed[0] location[1]+=speed[1] if location[0]>xs: location[0]=xs-(location[0]-xs) speed[0]=-0.80*speed[0] speed[1]=0.90*speed[1] if location[0]<0: location[0]=-location[0] speed[0]=-0.80*speed[0] speed[1]=0.90*speed[1] if location[1]>ys: location[1]=ys-(location[1]-ys) speed[0]=0.90*speed[0] speed[1]=-0.80*speed[1] if location[1]<0: location[1]=-location[1] speed[0]=0.90*speed[0] speed[1]=-0.80*speed[1] if keyboard.is_down(EScancodeLeftArrow): speed[0] -= acceleration if keyboard.is_down(EScancodeRightArrow): speed[0] += acceleration if keyboard.is_down(EScancodeDownArrow): speed[1] += acceleration if keyboard.is_down(EScancodeUpArrow): speed[1] -= acceleration if keyboard.pressed(EScancodeHash): filename=u'e:\\screenshot.png' canvas.text((0,32),u'Saving screenshot to:',fill=0xffff00) canvas.text((0,48),filename,fill=0xffff00) img.save(filename) n_frames+=1 end_time=time.clock() total=end_time-start_time print "%d frames, %f seconds, %f FPS, %f ms/frame."%(n_frames,total, n_frames/total, total/n_frames*1000.)